- Designed the main mechanic that time will change accordingly with the character and the linear game structure. - Designed the chapter ability that the character can summon a static shadow and switch position with it.
● Designer Lead
-Led a team of 3, organizing weekly meetings and monitoring the output progress and quality. - Communicated with artists and programmers to ensure the design can be understood and achieved. - Designed the level standard to ensure levels can be merged together.
Project Overview
The Little Star is a 2D puzzle game. The story takes place on a little planet in the corner of the universe, where the inhabitants there live a peaceful life, except for a little boy who suffers the curse of time. Time will move forward and backward as long as he moves forward or backward. One day, the little boy, out of curiosity, unintentionally touches the boundary of time, and the overflow of time broke the world, leading to a disaster —— everyone except the boy disappeared. ———This is the beginning of the story. Time is a curse, but it is also an ability, and with which the little boy travels through different time and spaces. In order to travel to more space, the little boy needs to solve puzzles and deal with obstacles. As the world is repaired, the little boy gradually accepts his curse and finds his existence's meaning. At the same time, the truth hidden under the calm life of a small planet also emerged little by little ...
Game Design
Level: - Unlock levels by using items as clues. - Connect puzzles through the continual transformation of scenes, creating a cohesive and complete world. - Guide players through puzzle-solving by revealing scene changes over time.