• Miaoer Li

  • Prefer Name: Lexy

  • Game Designer
    Product Manager
  • Phone
    +1 929 969 6422
  • Email
    lexyli1118@gmail.com
  • Language
    English, Chinese, Japanese
ABOUT LEXY

Lexy is a Systems Designer at Bungie, currently working on Destiny 2.
She has over 3 years of experience crafting competitive multiplayer games. Her expertise spans the full game development lifecycle, from early concept to live operations.

Lexy’s passions lie in systems design, gamplay design, and monetization strategy—shaped by her deep love for both shooters and auto-battlers. Whether she’s analyzing balance tables or theorycrafting synergies, she brings a strategic mindset and player-first approach to every project.

Her ultimate goal is to make meaningful, long-term contributions to live service games—helping great games stay fresh, exciting, and built to last.

SKILLS

RESUME

Game Development:
Unity(C#), UE(Blueprint), Axure RP, Lua

Art/Video:
Photoshop, Illustrator, Blender, After Effect,

Project Management:
Jira, Git, Perforce, Trello, Office, Google suite

Data Analysis:
Excel, Python, SQL, Tableau
EXPERIENCE
September 2017 - May 2021
New York University
(New York, US)
BFA in Economics and Data Science (Double Major)
- Dean's Award 2018-2021
- Dean's List Honor
April 2018- September 2018
Ogilvy
(Shanghai, CN)
Public Relationship Inten in Auto Team
- Market Research
- Media Event Plan & Organizaiton
April 2019 - July 2019
Monita Research
(Shanghai, CN)
MacroEconomics Research Assistant
- Equity Research on A-share (Mainland China)
- Database Building with Excel
- Data Visualization with Tableau
July 2019 - September 2019
RolandBerger
(Shanghai, CN)
Part-time Consulting Assistant
- Marketing Strategies in TMT
- Desk Research & Case Study
- Data Analysis & Model Building
May 2020 - January 2021
Timi Studio in Tencent
(Shenzhen, CN)
Insights Analyst Intern
- Cooparate with Team of CODM, Pokemon Unite and Incubation
- Game & Market Analysis with SQL, Python
- User Research Design & Conduct
April 2021 - December 2021
Lilith Games
(Shanghai, CN)
Production Manager (Farlight 84, a TPS+BR Game on Mobile))
- Monetization Design & Execute
- Improve Engagement & Retention
- Insights Analyst with SQL, Python
- Brand Marketing
January 2022 - July 2022
Lilith Games
(Shanghai, CN)
Game Designer @Farlight 84
- System Design
- Gameplay Design for Sub-mode with UE4
September 2022 - Present
New York University
(New York, US)
MFA in Game Design
May 2023 - Spetember 2023
Timi Studio @Tencent
(Shenzhen, CN)
Combat Designer @Delta Force
- Camara and Control Design
- Vehicle Design
- Improve the Sound Effect in Combat
FAVORITE GAMES
2000 Hours
Master
1000 Hours
Diamond (Support)
2000 Hours
9000 points (Battlegrounds)
300 Hours in B&W
played Link's Awakening,and Skyward Sword
Played all main genarations and most of spinoffs